Rigging.fbx

I rigged a model by Cristoph Schoch for a uni project.

This rig is very widely used in indie animation tests and so I wanted to give it a go myself, so I stripped it of everything but its geometry and did the rest myself

The stylised eyes were definitely a challenge but the solution I found was quite elegant. The edges deform really weirdly but because it uses flat shading it works flawlessly.