
Samus_Rig.png


I modelled, sculpted, textured, rigged, and rendered my own version of Samus from the Metroid series.



I paied particular attention to making the rig poseable and since the hand wouldn’t be in the final image, I didn’t model it. As a rigging exercise this was probably not ideal, but as a time saving strategy, it was helpful.



Because it was a rig, I could get multiple renders from the one model.




